![]() ![]() They are the better glass cannons over all compared to WoD. Warriors have incredible synergy with healers though and a mission with both of them will create some incredibly powerful gangs of warriors being supported with healing. Problem is other heroes can do what they do a lot better albeit at a higher cost. They can become tanks once they reach a high enough level and are smart enough to get upgrades to increase their effectiveness. Problem is once you get past the early mission stages they aren't so useful which is why they're low. This helps you expand your kingdom and upgrade your palace. ![]() They explore the map for free and do it well. The best heroes to get early in the game in most cases. Other heroes can do what they do and a lot cheaper. They get cooler in Northern Expansion but that doesn't offset their flaws. This means they require a lot of upkeep in addition to the high upfront cost they have of 900 gold. They have armor to mitigate this but also low intelligence so they don't go to upgrade it and their weapons enough in addition to purchasing items like healing potions and rings of protection which would make them far better in survivability. They have low parry, dodge, and resist making them susceptible to taking A LOT of damage. They can dish out incredible amounts of damage but can take a lot too. Anyway the big disadvantage is once you've built up they're not super useful and you can get many graveyards in a kingdom with them. I'd be interested to hear what strategies competitive players have made with them. The northern expansion has boosted them though. Problem is whenever they take a hit, its almost a one hit kill. Plus they're cheap, expendable, and have surprisingly high parry and dodge which can make them difficult to kill at times. Their ability to quickly build can be incredibly helpful on certain missions. Not the worst surprisingly, I actually consider them to potentially belong higher on the list. They do get a bit more durable at level 7 but even then they still die a lot and aren't super useful. On top of that cultists aren't capable of doing too much damage, they can take a lot, and have low stats in parry, dodge, and resist. The animals charmed can be useful on maps with many wild animals but once you engage with powerful monsters like dragons, rock golems, yetis, etc they all die quickly. I really like them but they're not very useful. You get the Rogues guild for its abilities which are great, not the heroes, which aren't. The two times when I find them useful is when I want to meet the palace hero requirement cheaply and if I want to tear down the elves lounges and gambling halls. They don't have high damage output, vulnerable to everything without armor to protect them, and not surprisingly they die a lot. They have stealth, but honestly I never find that useful. There's nothing that a rogue can do that other heroes can't do better. Some heroes have unique abilities that can make them useful in certain situations in a way that other heroes cannot match. Note for this list i'm heavily considering how the heroes do against monsters, other heroes, how much they cost, how much is the upkeep (sovereign spells), how often do they die, and what does the hero bring to the table. This is only my opinion feel free to disagree.
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